Combining traditional platforming with stunningly beautiful puzzle play, Max: The Curse of Brotherhood will take you on a cinematic fairy-tale adventure.
When Max wishes for his annoying little brother to be whisked away he gets more than he bargained for… Armed with only his trusty Magic Marker, Max must journey to a hostile and unforgiving world to rescue his kidnapped kid brother, Felix.
Draw your way through lantern-lit bogs, ancient temples and lush-green-forests, as you take on Mustacho’s henchmen. Use the marker to overwhelm your enemies, define new pathways and protect you on your quest.
Do not waiver. Unleash the power of the Marker, find your way through a frightening and fantastical world and take down the evil Lord Mustacho.
Release date: 8 June 2017
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“It’s labeled ‘Anastangel,’” she said, reading the scrawled tag. “Pack full.”
And in the quiet hours, when the city softened and the moon lay flat as a coin on the rooflines, Marla would sometimes feel the weight of that pack—less a burden now than a presence—and be grateful for the way ordinary things could, when handled with care, become full of grace.
When she finally opened the pack again, months later, the angel inside had lost its final crispness; the painted eyes were no longer empty but crowded with tiny drawings—houses, birds, faces. It smelled faintly of bread and mending thread and the sweet, slow smoke of a town that had learned to cough up old griefs.
Inside the house, the bell that had not rung in years quivered, then gave a sound like a breath finding its voice. A letter tucked in a drawer under the stair slid into the light, and with it, the truth of a debt unpaid, a name that could be spoken without fear. The woman who had carried sorrow so long laughed—short, surprised, and free—then sat on the third stair and began to sew.
The canvas sighed open. Inside, folded like a map of a small country, was a bundle of cloth—deep indigo, woven with threads that behaved like living paths. When she unfolded it, the room drew a breath, and the light in the lamp blossomed warmer.
“It’s labeled ‘Anastangel,’” she said, reading the scrawled tag. “Pack full.”
And in the quiet hours, when the city softened and the moon lay flat as a coin on the rooflines, Marla would sometimes feel the weight of that pack—less a burden now than a presence—and be grateful for the way ordinary things could, when handled with care, become full of grace.
When she finally opened the pack again, months later, the angel inside had lost its final crispness; the painted eyes were no longer empty but crowded with tiny drawings—houses, birds, faces. It smelled faintly of bread and mending thread and the sweet, slow smoke of a town that had learned to cough up old griefs.
Inside the house, the bell that had not rung in years quivered, then gave a sound like a breath finding its voice. A letter tucked in a drawer under the stair slid into the light, and with it, the truth of a debt unpaid, a name that could be spoken without fear. The woman who had carried sorrow so long laughed—short, surprised, and free—then sat on the third stair and began to sew.
The canvas sighed open. Inside, folded like a map of a small country, was a bundle of cloth—deep indigo, woven with threads that behaved like living paths. When she unfolded it, the room drew a breath, and the light in the lamp blossomed warmer.

Publisher: Wired Productions
Developer: Flashbulb Games
Genre: Adventure, Platformer, Puzzle,
Formats: Nintendo Switch, PlayStation 4,
Release Date: PlayStation 4 - 8th November, 2017 / Nintendo Switch - 21st December, 2017

VO: English | Subtitles: English, French, German, Spanish - Spain, Spanish - LA, Portuguese - Brazil. © 2017 Flashbulb ApS. Developed and Published by Flashbulb ApS. Co-published by Wired Productions.