Dangerous Dave Trainer [upd] May 2026

// Add an object to the level addObject(object) { this.objects.push(object); this.draw(); }

class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; }

// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } dangerous dave trainer

// level-editor.js

document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); }); // Add an object to the level addObject(object) { this

// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } }

## Level Editor API

### LevelEditor

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